- #Macam macam aplikasi di jalantikus full#
- #Macam macam aplikasi di jalantikus pro#
- #Macam macam aplikasi di jalantikus free#
I can see why the following floats to poser/studio, the already existing amount of content is enormous.įor me, I've been out the loop for some 6 some odd years now, and already see that the poser way of things is fading. Carrara's rigging is simple and flexible - two thumbs up But that is a different set of reasons than the actual rigging technology itself. However, it may be convenient to use Studio or Poser because of the existing content and plugins that are compatible with figures made for those products and the much greater user base. Using Carrara's native rigging and native morph dials means that future content creators can use Carrara, and do not need to use another program as a plugin. The inj pose files was a way to do batch installs, not a way to avoid copright issues (I don't think).
#Macam macam aplikasi di jalantikus full#
Rigging and weightpainting a custom figure in Poser or Studio requires a lot of extra steps up front, including creating body part groups that match the bone files -and typically are symmetric weightpaintig. PITA!!!!!! Have you noticed the big gap in time between the release of the initial Carrara Cyclopstritch and the promised Studio rigged version? If the worry is distributing morphs using Carrara's rigging, you can use the same morph approach as Daz used for full body morphs for Vicky 1 and 2. It means using Poser's or Studio's rigging. Putting it in Poser CR2 or Daz duf means not using Carrara's rigging. The question was about the possibility of using Carrara's rigging. Just devil's advocate, it is a matter of up front PITA vs back end PITA. This could work great for humans or animals or other creatures and such, I think.
#Macam macam aplikasi di jalantikus pro#
We could still create INJ morps and such, just as they did for those figures and Generation 4 (and 3), and have the power of DS's Morph Loader Pro and Transfer Utility to assist in setting up the otherwise more difficult aspects of the process.Įven using these tools, the figure could still come with a Carrara installer, with the figure all set up in Carrara, optimized to use either joint rotation or IK and with several shader preset versions. That's certainly the direction I would go - much like the older 3D Universe "Generations" figures or Predatron's LoRez or other stand-alone figures. Still, even if we had to (as a development workflow) had to use either Poser or Daz Studio to put the figure into CR2 format, which works very well with Carrara, I think that would be the way to go, as it would give futue content designers the simple tools via either DS or Poser to make additional content for the figure(s). Argh, why am I nay-saying! I'm not trying to be a nay-sayer! If the figures are morphs of either Genesis or Geneis 2, then they are still compatible with Carrara, but can also use the autofit function and the transfer utility in Studio for more flexibility, even if the ultimate use is in Carrara.Īs long as exporting those morphs doesn't require (the usual) exporting of the entire mesh. Having said that, I can understand why people make figures using the Studio fomat. I create my own Carrara-specific figures for my own use. Vertexes can be influenced by more than two bones. Morphs can be edited in the posed position. Morph zones and morphs can be made independently of body parts. The skeleton and rigging are very straightforward. The Carrara rigging system is excellent for use within Carrara.
#Macam macam aplikasi di jalantikus free#
The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.You mean you haven't downloaded and featured the cyclopstritch in all of your recent renders?
We now also produce HDR videos, which can only be enjoyed by those who own compatible televisions. At a time when Youtube's subpar video compression has become the norm for most people on the Internet, we refuse to give up quality without a fight. The HD content we provide always respects the original resolution and framerate of the games we capture, making Gamersyde the one and only place to get 1080p/4K/60fps videos with high bitrate. We are able to offer fast news delivery and HD content from the upcoming games, and one of the greatest and friendliest gaming communities in the world. We cover both handheld and video games platforms and the site has grown into one of the biggest gaming sites in the continent. Gamersyde is a commercial multiplatform web portal based in Europe, with hundreds of thousands of visitors each month from all over the world.